

The findings defined eight distinct uses of ICT, which seemed to be related to different factors. Three different analyses were carried out, a principal component analysis and a descriptive analysis to determine the type and intensity of use and a multivariate analysis of variance to explore their relationships with sociodemographic and professional variables. The questionnaire, validated by experts, covered the use of ICT as a teaching-learning tool. 477 preschool teachers from Spain took part in a survey. The objective of this study was to determine how these teachers make use of ICT (Information and Communication Technologies) and the frequency with which they use them, as well as to explore the sociodemographic and professional factors related to the different uses. P>Young pupils engage with technology daily, however, the use that preschool teachers make of technologies and their level of digital expertise are largely unknown. Behind the scenes: Making movies in early years classrooms. Resistance, power-tricky, and colorless energy: What engagement with everyday popular culture texts can teach us about learning, and literacy 13. Barbie meets Bob the Builder at the Workstation: The word on screen/ E-mergent literacies in the early years 12. Popular culture: Views of parents and educators 11. 'Pronto, chi parla? (Hello, who is it?'): Telephones as artefacts and communication media in children's discourses Part 3: Transformative Pedagogies 10.

Narrative spaces and multiple identities: Children's textual explorations of console games in home settings 9. The CD-ROM game: A toddler engaged in computer-based dramatic play 8. Watching Teletubbies: Television and its very young audience 7. Bilingual children's uses of popular culture in text-making Part 2 Children and Technologies 6. Veronica: An asset model of becoming literate 5. Ritual, performance and identity construction: Young children's engagement with popular cultural and media texts 4. New textual landscapes, information and early literacy 3. Introduction: Children of the Digital Age Part 1: Changing Childhood Cultures 2.
